Biometric-Donlges, sounds catchy.ītw what was this blog about? (some more hyper reality fun coming up :P )Īh yeah a game or something wasn't it. Heck if you / we thought of it today you can bet your ass its already been thought of, developed and tested in some seedy underground testing lab by 'them' :PĪnd you can bet your ass EA or RIAA would have that 'dongle' in action tomorrow if they could. Reply Deleteĭamn :) i think you are - i bet we see something like that in our life time - car keys? house keys? Paranoia - who me? stop talking about me will ya ! :Dīack to earth - the ONLY thinkg we need to be worried about is AIM botters - if parents can't monitor there own childs computer usage or don't care enough to check thats their fault and negligence, nobody elses.
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Yeah bit over the top i know but thats how it starts - an id card here, a camera or 2 for "your safety", tagging for 'young-offenders', forced to get credit-cards all of a sudden - hell yeah i'll have that micro-chip behaviour modification device if i can get a free game and bread and water.
![apb reloaded dev tracker apb reloaded dev tracker](https://i.ytimg.com/vi/Y1m999qAUI0/maxresdefault.jpg)
You do understand the fundamental idea of this game don't you? :) a little bit of (A) blah blah Talk about a thin end of a wedge - whatever next - blood, urine and dna samples to get access to free games. Here in the uk we have enough spying into our lives with cameras all over the place without you encouraging further lacks of Freedom. Personnaly I think that alone sucks but as said at least its voluntary (for now.).ĭamn i thought you guys of all people would be against such facist junk. I may not LIKE having to use a credit-card but having to register myself with 'THE' governement to prove who i am - sounds a little NAZIesque to me - Here in the UK its (atm) voluntary, Younger people who look younger than legal age to buy alcohol require 1. I will continue to post at least every 2-3 days to keep everyone updated, as well as daily on the message boards along with all the developers and the designers. Looking forward to seeing you in San Paro. And when the EU location goes live, that's when we will NEED all you additional testers to try it out. AND we still promise that all those who applied for the closed beta WILL get early access, ahead of Open Beta. You DO deserve to be in the game.Īnd we WILL enable the game to everyone as soon as everything is ready. As soon as we do we will enable the EU location.Īnd yes, as soon as the EU launch is imminent, I will post here - and then we'll unleash at least 25,000 people on the EU datacenter as well (and anyone already playing CB in the US can then ALSO play on the EU location, just for the heck of it).Īnd NO, I know this waiting thing is KILLING you, and it's KILLING us too, so no point in repeating how much YOU deserve to be in the game.
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We hope to get an update Monday from customs, and hopefully get our items back in the next few days. The servers are all nearly set up, but now we need those additional Edge networking components before going live.
![apb reloaded dev tracker apb reloaded dev tracker](https://cdn.wccftech.com/wp-content/uploads/2015/09/apbreloaded.jpg)
Unfortunately we found out at the end of last week, that a pair of critical network components needed to finalize the build have gotten stuck in EU customs, so it's a little unclear when those will be cleared and delivered. The IT side is working hard to get the EU datacenter configured for the CB-3 build.
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Most importantly the OB build works out several core issues that we have to solve before going into OB, everything from how to recover previous character data, to how to test taking premium payments, to working on several progression issues. The dev, design and art teams are still working on a few minor tweaks in CB, but are mostly now focused on the Open Beta build that's coming up. We'll analyze this weekend's results on Monday, and then decide where we go from here. We are still performance testing and improving things during CB3 and working on some alternate configurations to further reduce server-frame-lag, but overall we now have a rather stable setup. We continue to see between 600 and 1,600 simultaneous players at different times of the day, which is great and a slightly better than expected number from the small population we have let in so far. Right now we have 25,000 testers in the game, and now also well over 250,000 people that have registered their interest in the game.